WorldViz Brings ‘Warehouse-Scale’ Tracking to VR Headsets

.@WorldViz brings ‘warehouse-scale’ tracking to #VR headsets:

  • Head-mounted displays like the Oculus Rift and HTC Vive have two different versions of positional-tracking to create immersive gameplay.
  • Currently the Oculus Rift uses a single table top mounted camera to detect a players movement whilst seated.
  • The beauty of our PPT system and the new plug-ins is that they take the orientation data from the game engine.
  • WorldViz’ Precision Position Tracking (PPT) system has been available for over a decade, but today the company has announced it’ll release an integration for Unreal Engine 4 and Unity 5.
  • The PPT system allows tracking of up to 10 people or objects simultaneously in an area larger than 50 x 50 meters.

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@VRFocus: “.@WorldViz brings ‘warehouse-scale’ tracking to #VR headsets:”


Head-mounted displays like the Oculus Rift and HTC Vive have two different versions of positional-tracking to create immersive gameplay. Currently the Oculus Rift uses a single table top mounted camera to detect a players movement whilst seated. While HTC Vive uses two wall mounted ‘Lighthouse sensors’ enabling Room Scale tracking in an area up to 15 feet by 15 feet. But what if you wanted to go larger? Virtual reality (VR) solutions company WorldViz has an answer with its ‘Warehouse-Scale” motion tracking system.


WorldViz Brings ‘Warehouse-Scale’ Tracking to VR Headsets

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