Half-Life 2’s VR Mod Looks Amazing In New Trailer

Modders are working to bring Half-Life 2 to Oculus Rift and HTC Vive, and it looks amazing -

  • We’re eagerly awaiting the three VR games that Valve is working on right now but, at the same time, modders are bringing Rift and Vive support to the studio’s most beloved game, Half-Life 2.
  • The trailer below starts off by offering a glimpse of City 17, which serves as the game’s memorable opening location.
  • We can’t wait to explore it in VR, but far more tantalising is the second half of the footage, which shows the game’s iconic Gravity Gun being controlled with position-tracked devices like the HTC Vive wands or the Oculus Touch controllers.
  • The idea of running through the entire campaign inside the Rift or Vive is, quite frankly, very exciting indeed.
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    Tagged with: Half-Life 2, Half-Life 2: VR, htc vive, oculus rift, valve

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Modders are working to bring Oculus Rift and HTC Vive support to Valve’s Half-Life 2, and a new trailer today shows off their progress.

@UploadVR: Modders are working to bring Half-Life 2 to Oculus Rift and HTC Vive, and it looks amazing –

We’re eagerly awaiting the three VR games that Valve is working on right now but, at the same time, modders are bringing Rift and Vive support to the studio’s most beloved game, Half-Life 2. New footage of that mod has been released today.

The trailer below starts off by offering a glimpse of City 17, which serves as the game’s memorable opening location. We can’t wait to explore it in VR, but far more tantalising is the second half of the footage, which shows the game’s iconic Gravity Gun being controlled with position-tracked devices like the HTC Vive wands or the Oculus Touch controllers. The idea of running through the entire campaign inside the Rift or Vive is, quite frankly, very exciting indeed. No word on when the mod will be released yet but you can’t be sure we’ll keep an eye out.

Tagged with: Half-Life 2, Half-Life 2: VR, htc vive, oculus rift, valve

It’s not something you can simply “adjust” to as far as I can tell. It’s like reading in the car. I’ve tried all my life but every time I try it I get sick. It’s the same with artificial movement in VR. It’s the disconnect between my eyes telling me i’m moving, but my ear telling me i’m stationary in my room. How exactly am I supposed to adjust to it?

Half-Life 2’s VR Mod Looks Amazing In New Trailer

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