Learn Beginner VR at Treehouse

Learn all the skills you need to get in on the ground floor of the booming #VR industry:

  • Today I’m very excited to announce the Beginner VR Track from Treehouse!
  • Using the HTC Vive and the Unity game engine, Treehouse students will build room-scale VR applications that teach fundamental concepts in the rapidly emerging field of virtual reality.
  • Thanks to the smartphone revolution of the last decade, many key components of VR – high-resolution screens, fast processors, motion sensors, and more – have been miniaturized and mass produced.
  • Treehouse teaches students step-by-step, and courses in the Beginner VR Track follow this philosophy very closely.
  • The story of VR is still unfolding, but by understanding the thought process behind great VR experiences, students form the foundation needed to approach new challenges.

We’re very excited to announce the Beginner VR Track from Treehouse! VR lets us create worlds, simulate the impossible, and play like never before. 

@treehouse: Learn all the skills you need to get in on the ground floor of the booming #VR industry:

Today I’m very excited to announce the Beginner VR Track from Treehouse! Virtual reality is the combination of a head-mounted display and software that, together, creates the sensation of being in another place. VR lets us create worlds, simulate the impossible, and play like never before. Using the HTC Vive and the Unity game engine, Treehouse students will build room-scale VR applications that teach fundamental concepts in the rapidly emerging field of virtual reality.

Virtual reality is a small footnote of the 90s zeitgeist. If you were lucky (or perhaps unlucky) you may have tried one of the early attempts at VR in an arcade, a theme park, or a research lab. Many of the early inclinations toward head-mounted displays and motion controllers are present in today’s modern incarnations, but unfortunately, the technology of the time simply wasn’t good enough.

The nauseating VR of the 90s is now 20 years behind us, and a lot has changed. Thanks to the smartphone revolution of the last decade, many key components of VR – high-resolution screens, fast processors, motion sensors, and more – have been miniaturized and mass produced. By 2012, technology caught up to the vision, and VR started gaining momentum in the gaming industry. Since then, its broad utility has been demonstrated in fields like architecture, industrial design, healthcare, education, and more.

Simply put, VR is not just a peripheral; it’s the next platform.

Treehouse teaches students step-by-step, and courses in the Beginner VR Track follow this philosophy very closely. When we create new courses, we think carefully about the pacing of our teaching and the students that learn from us. In addition, we believe in teaching the “how and why” of each concept; not just the steps alone. The story of VR is still unfolding, but by understanding the thought process behind great VR experiences, students form the foundation needed to approach new challenges.

Even if you’ve never coded before, now is your chance to get in on the ground floor of a technology that is set to dominate the next decade and beyond.

Sorry for the slow reply! We currently have no plans for any headsets beyond HTC Vive. Room-scale VR comes at a high cost right now, but like any technology, the cost will drop over time.

We take a long term view when planning curricula, and while we could spread our resources across every VR headset out there, we would much rather stay focused and dive deep into the platform we think holds the most potential for technological development. Mobile VR headsets like Google Daydream and Samsung Gear VR are both interesting platforms and I hope we’re able to dig into them in the future.

Learn Beginner VR at Treehouse

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