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How #VR Storytelling could help schools – EDUWELLS

How #VR Storytelling could help schools:

#edTech #VR

  • I want to narrow down the focus to creating your own and the storytelling that can have a real impact on a school, both inside and outside the classroom.
  • VR storytelling has allowed documentary makers to put people in the shoes of the most vulnerable people in the world.
  • Schools that invest in the technology to create their own 360 experiences can provide a number of extra services to their students.
  • Non-curriculum uses include:

    Like other topics I’ve written about, rather than seeing VR as just another platform for teachers to pass on information to students, my excitement lies in the creative student-led educational potential of this technology.

  • The challenge of deciding on how self-produced VR experiences might have real impact on others and the in-depth planning and teamwork required to produce such a complicated media product.

It might sound like I’m just jumping on the latest bandwagon in #edTech when I start writing a post on Virtual Reality in the classroom but I’m hoping to take a new angle on it. I want to narrow down the focus to creating your own and the storytelling that can have a real impact on…

@EduWells: How #VR Storytelling could help schools:

#edTech #VR

It might sound like I’m just jumping on the latest bandwagon in #edTech when I start writing a post on Virtual Reality in the classroom but I’m hoping to take a new angle on it. I want to narrow down the focus to creating your own and the storytelling that can have a real impact on a school, both inside and outside the classroom.

When you experience a 360 story, as a viewer you are choosing where to look and thus have control over your involvement in the scene. This means a few things tend to happen:

The planning of how to tell a story in 360 requires a team of students to think outside the normal linear parameters. How events unfold and how one directs the viewer around and between scenes makes students think more deeply about the content and details within each scene. It also requires a deeper level of planning in regards to the script, the props, the sound, camera position, and the staging of actors.

VR storytelling has allowed documentary makers to put people in the shoes of the most vulnerable people in the world. It  has allowed conservationists to take people around the world on the journey taken by consumer products until they are found polluting the ocean.

Schools that invest in the technology to create their own 360 experiences can provide a number of extra services to their students. I was amazed to find a school where the guidance counsellor was the staff member most excited by VR. Non-curriculum uses include:

Like other topics I’ve written about, rather than seeing VR as just another platform for teachers to pass on information to students, my excitement lies in the creative student-led educational potential of this technology. The challenge of deciding on how self-produced VR experiences might have real impact on others and the in-depth planning and teamwork required to produce such a complicated media product.

How #VR Storytelling could help schools – EDUWELLS

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